When I used to look at games, I would just examine the whole thing completed(like many others do). As the class started each day, the professor would challenge us to think beyond just a game and examine what it is individually. When I would put this to the test I would examine the coding of the game or virtual world. But as time slipped away and had ground my examination process to an almost art-form observation. So now I look at any and every game I play in a critical light, to see what the developers added to enhance the experience, and how it all comes together to complete the feeling of the game.
Also, I've learned more about communities within virtual worlds through witnessing and becoming a part of the Second Life community (Which I add, is a nice and sociable "game"). I've learned why some people act like jerks, why many act so narcissist and why no one within an objective MMORPG( World of Warcraft and such) have nice and humble players to talk to.
The biggest thing I've learned within the class is the fact that many real life non-game companies are using Second Life to hold meetings. School and colleges are also doing this, having virtual replicas of classrooms within the real world as humans listen to others through voice communication provided by Second Life or the chat boxes for ease in coping the assignment/lecture.
All in all I've learned a lot in general about virtual worlds, from a sociable aspect, a coding/art-form aspect, and most importantly, a learning aspect. I enjoyed how the professor also made the experience while learning all this very fun,interactive, and of course worthwhile. Thank you all for enduring with me through the months and all of you have a great Holiday Break!
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