Sunday, November 16, 2008

Virtual Geography

One thing I've come to notice in 2Moons is that every different region you enter has a different sort of geographical layout. When you make a new character, you have a choice to start in one of two areas, either Braiken Castle, or Loa Castle. As you've probably figured out, they're both castles, (no crap right?). Each castle has a completely different layout, but the basic framework of the city is the same, which...now that I think about it...is kinda disappointing. Well, whatever, enough about the cities, on to the more...important stuff. In many of the areas in 2Moons, I've noticed that most of the large hills or cliffs that you can't walk over are used to either mark the edges of the region, or they're used as obstacles that force you to explore the region more. Some of the areas are shown as having a tropical climate with palm trees, green grass, and beaches, and the monsters seem to add to that effect. Other areas are shown as having a winter climate with snow and ice covering the entire region.
I don't know, thats basically how I've seen the geography used: to create boundaries and obstacles, or to differentiate between seperate regions...so yeah...that's all from me!!

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