Sunday, December 14, 2008

Guild Wars Geography (Another Late Post...)


(Screenshot: An example of being limited by the depth of the water, I can't go much further then that in the water, keeping me a distance from the wall)
So in Guild Wars there isn’t a measurement of geography per say, but there seems to be some sort of system. And the areas that a player explores depend on the expansion they own. In Factions the player will start out Ascalon City, and there’s a gate leading to Ascalon Academy, but that’s closed out until further in the game. A lot of the areas are gained by the player ‘walking’ around and exploring areas. As they do that, they can find outposts or cities that are unlocked on the full screen map. Besides, traveling by foot, the player can travel by clicking an outpost, point, or city/town, on the map and be ‘teleported’ there. Each city has its own surrounding explorable area. The cities act of safe places or rest areas as there isn’t combat there, it’s also where people can meet up and form parties for areas outside the outposts. That’s another thing; the areas outside the cities don’t have other players running around, unless they’ve joined the players’ party. The cliffs and hills are kind of like obstacles, unless the player can find some sort of path, up or through them, most of the paths lead the player around, causing them to explore more. Also the terrain changes as the player advances in the game, for example, Pre-Searing Ascalon kingdom, is different from Post-Searing Ascalon. In Post-Searing Ascalon everything is sort of charred and dead looking, and much of the water has a ‘tar’ effect on the player, making them slower in the water then on land. Water is also used to limit the player, the water usually is shallow enough so the player isn’t submerged, and the deeper parts are inaccessible. The ground is sometimes used to hide monsters/opponents, for example to scorpion like devourers, many of them are hidden in the ground and are triggered to come up and out when the player comes closer. I’m sure there is more to the geography, but this is a basic sum from the top of my head.

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