Saturday, November 29, 2008

THE FURIES OF A THOUSAND CAPSLOCKS!!!

Oh goody, another Donut rage about how people on the interweb suck, get ready folks!
Not really this time, it's more about how the virtual world uses special symbols and combinations to such emotions and feelings that normally the tone of voice would do. Such as many people see when my title is read, normally everything in capslock would mean that I'm furious or mad at someone/thing. For the most part it would make sense, but with the keyboard flaw ( the capslock by the a which is commonly hit) it can be misunderstood which will ruin a conversation very easy.
So when someone is yelling, something is in capitals, and when the person is talking normal, it's exactly what I'm typing. But then what is used when a whisper is intended? Most would used something to the effect *whisper* which if the virtual world doesn't have emotes then it is also used for emotes such as *sigh*, which is very common (check my his last blog's title if you don't believe him...). That's mostly for roleplaying unless it can enhance someone's statement, such as the sigh.
Since the subject of symbols and emotes, the one that took me the longest time to learn was the smiley. I would have never thought of making a face from a colon and other symbols to create a vast array of faces to express people. Faces aren't the only thing that can be made, for example, a < and a 3 can mean a heart, which shows the writer's love or coy within the sentence. The final thing that was developed for speed was acronyms such as brb,afk and most common lol. All have meanings that all Internet taught people know, and are used for quick understanding and laziness. Other uses can be w/, w/o, and j/k which all use the backslash and are very common. The letters are words that combined to make a phrase or word that makes sense, for example w/o is WithOut(the capitals are to show). It's morphed into other such and create ...1337 speak.
But it's unstoppable, everyone is infected by it and use it as a daily and accepted way. And for most of it, the symbols and emotes are fine since they invoke the emotion of the writer to replace facial/body gestures and voice volume. But the 1337 speak and other garbage is almost unacceptable, which only provokes laziness and removes the writer's emotion and diminishes their vocabulary.

Ningen Interaction?! *sigh*

Hello all once again, I hope you all had a great thanksgiving. While at the dinner table, my family and I were talking about random events and how some people acted according to it. Which prompted the thought to me, "What would force the whole Internet civil, and why does everyone act as they do?" Obviously, the real world and the online world both react differently and interact differently form the same person, but why exactly?
I've pondered this myself for years now, and more than three of my older posts can be linked to this for support. Whenever someone engages another in the real world, it's a nice conversation with introductions and polite and proper English (most of the time...),but when a human interacts with another human in the virtual world, the reaction more than 90% of the time is different. In the virtual world, the people will normally attack the most crucial area of the virtual world they are in and say something vulgar and then a flame war will start.
Most people want to interact with those who use the former method on the Internet , rather than the latter. The reason I think most people act as they do is that it's not the person who is using the words, it's their avatar. After the avatar's reputation is destroyed, the person may just discard it and create a new one and have a clean slate; while in the real world, a person must be cautious of their word choice since they cannot shed the labels that an avatar can. Therefore, the person must choose how people will see them and then must act accordingly.
Though most are filthily mouthed people, some can actually hold a decent conversation, which I found on Second Life. If you've read some older material from me, you'll know I look at the code and construction rather the completion. I was wondering the area one day and came across a place which didn't shelter the same attention grabbers that most places do. This land had many areas that used many effects and scripts which gathered my attention (Yeah I fell for a buried key jiggle...). As I was marveling over everything, a co-owner came to me and noted I liked what I saw, and we conversed for nearly 20 minutes about his sim and all the great figures that I drooled over. The matter of speech was astonishing, the man was easily pegged as a gentleman, his grammar and spelling perfect.
After a while I had to ask why he was so perfect in his spelling, and his responds startled me! He acted that way because that's not only how his avatar was built but that if he did like all other people, his avatar's reputation would be tainted. My only response I could muster was that if it was bad he just create anew and transfer most of his stuff, but without a beat he replied that was the cowards' way and that there should only be one true avatar. I was so awe stricken I couldn't ask him a single other question.
But in a whole, most people aren't to active to talk in an online game. Of course if it's a role playing, then the conversation will hit off but only to the game/quest/toilet monster each are interested in. If it's just for making conversation and having a royal good time, it will most likely " only be found within chat rooms and programs designed for that", as will most people tell you to go when you ask them, "Dum---!"...

Friday, November 28, 2008

Virtual Meetings

Ok this time for my blog I figure I will talk about something from class. Twombly talked to us about how we are able to talk to people in a virtual world easier then  we can in real life. For obvious reasons. The first one being that (from what Donut said) is that it takes out the person to person interaction because it is just a digital representation of ones self in a virttual world. So (like I said ) If you piss the other person off you dont have to worry about being hanged from your ankles off the side of a building.  I remember that I went back into second life after class and I explored second life and I remember that it was true because I would talk to almost anyone in a virtual world. Just to talk to them actually, that and the fact that my personality is very sociable. Aside from that I remember  that this is suppose to be about a virtual world so I figured that talking about this would count. But any way my conclusion is that meetings in a virtual world are easier because there isn't any actual face to face contact.

Sunday, November 23, 2008

Wrath of The Lich King:Level 80!

Last week on Wednesday, I hit level 80. In, the level grind was very easy and alot better then that of Burning Crusade. The Quests at higher levels were VERY lore based, and this added alot to the game. The two end zones, Icecrown and Storm Peaks were well designed and very fun to play in. Icecrown was my favorite because of the amount of quests involving Arthas, past and present. I started running heroic's over the weekend and can say that most are much harder then the normal varients. For example, heroic Occulus is very hard and took hours before we finially killed the last boss. The concept of that instance is fun at first, but very annoying after wipeing many times. The way badges are handled this time around allow for people to get good pre-Naxx level gear and an offpiece of their Tier 7 set. There are two verisons of the badge tokens, one for Raids and one for Heroics. This allows for people who progess in raids to get better gear over people who just run five man instances. Comeing soon, I'll write a blog about my first venture into Naxxramus!

Wrath...need i say more?

well...wrath of the lich king has been out for over a week...and boy, is it amazing. Only starting WoW after BC came out i cannot compare this release with the burning crusade release, but i can state that i have played through the burning crusade content and wrath pwns face compared to it. In the burnin crusade, all of the quests mainly followed two or three different plots. plot one: kill these things. plot two: collect these things. Every once in a while they mixed it up and told you to talk to this guy, who then tell you to kill these things. Wrath completely changes things up. The quests are actually in-depth and are fun to complete. An example of this is that earlier today i did a quest to free soldiers form coccoons. There were many of these coccoons stewn about, but not all of them contained soldiers. Some of them contained spiders. That kill you. When freed, these soldiers did not simply say "thanks" and despawn, they came out, gave you a paladin blessing, healed you, then said something like "hey, there are wounded soldiers that i should be helping, good luck." it was awesome. I'm very excited to hit 80. I want that t7 gear. lol. i just realized its only 330 AM. plenty of time to continue lvling. (lvl 77 atm)

Saturday, November 22, 2008

Feeling like a gamer

Well now its finally happened......I have become a seasoned gamer who has little to no taste in any of the games that are coming out these days. I have long feared this day and I always wondered about what I would do if this day came......Now that I am in college I find myself at the pinnacle of my gaming career and thus I wonder if it is time for me to put down my gaming controller and just accept what has become of my life. But I have been able to find a game that makes me feel like I am not such an old gamer. It is called Katamari Damacy. A game that when I first got it I thought that it wasn't going to be as good as it was. Boy was I wrong I must say that this game is a good one and its very simple to play you just use the analog sticks. I really did like the music for the entire game. It is a very simple game and a simple plot line with a great music score. It is refreshing in this world of games that happenes to be kind of stale and boring. But it makes more sense then anything else.  I dont know I have nothing to really write about and I have been busy but really I can't imagine anything else to write about. 

ZOMGWTF Hype!

Why do I tempt the rage of fans? Like two of my colleagues on this blog have been talking about, the next installment of World of Warcraft is out and people are in hysteria. The Wrath of the Lich King is one of the "yearly installments" Blizzard has promised it's peons and for once, they actually delivered. No, I'm not going to talk about it ( remember, I'm not affected by keys jiggling), instead I want to talk about the online reaction to a virtual world.
For the people who actually read all of the blog, hype and fans are about, so to study them is not hard. In fact, it's almost an extra credit project waiting to happen! Back to the point, when a new game comes out that's been talked about and shown trailers for about a year, people lose all sense of Intellect. In the case of Wrath of the Lich King, I can agree from what I have noted, that the people are in the right for saying that it is well done. But if it's just another sequel that the developers used the copy paste button on for anything other than the story, it's just a killing frenzy when reality and sanity sparks into the fray of the game.
Everyone in the gaming community knows about the fanboy/girl, they are commonly seen in anime and magna conventions squealing at anything that they see cool. In that genre, it's acceptable, but in the gaming community it's a different story. If someone has been after a game for such a long time, and when it eventually comes out and turns out to fail( what's new Donut ¬_¬?), the fans will defend the game to the death, trying to hide the bad with excuses.
Such is only one example of hype, the other is more dangerous and yet even more annoying. This also involves fans defending/praising the garbage that sanity would look at and holler "Next!". Within the whole community and history, the best example is... Final Fantasy 7.(If your blood pressure just rose because I just named your favorite game, I've been talking about you...) This game has the biggest fan-base of any game, it's pronounced "the greatest game evar" but when asked why, only pauses come up and stares. Final Fantasy 7 is only one example of any of the hype, if the game can't stand on it's own and shine without a mouth calling it the best, it is not the best and the internet will give sanity no quarter in the battle.
On a final note, everyone has fallen victim to hype at one point or another, it's just what and how defiant they choose to be. And if you want to attack me on this post know this, it makes you a fan and only proves my point. Also, it will help with next week's post about nerd-rages, so feel free to prove me and sanity right.

Sunday, November 16, 2008

Wrath of the Litchking: Weekend review.

The next expansion hit Thursday of last week. With just the weekend to experience the game, I allready greatly prefer this expansion over the last. The zones are much more beautiful and much more time was put into the quest layout. All of the quests are divided into specific quest hubs that are all linked by the flight path system and the quest description is worded alot better then Burning Crusade. The quests reward much more gold and items then the first expansion and are alot more fun to complete. The zones are huge compaired to others and have many things for players to do. The intances are short and to the point and not hour long hell's that plagued Buring Crusade. The capital city of Dalaran is smaller then Shatrath, but much better designed. All of the vendors actually have a purpose and the city feels "alive". More reviews to come when hit 80.

Northrend: Geography

The Geography of World Of Warcraft is very in-depth and beautiful. The land is divided into four servers each holding chunks of the world. The original game takes up two of the servers, and each of the expansion packs has its own server. The land it self is divided into zones each for a specific level. The original zones are kinda bland, but the expansion zones are beautiful. My favorite sofar is Howling Fjord. This place is a penisula that sits high on cliffs overlooking the ocean. It has a very Minnesota feel with snowy northern regions and temprate grasslands. The zones themselvs are used for questing as the players progesses and each has their own story line or is apart of the main story. The major diffrence in Wow and Second Life is that the zones can be be reached at any speed with very little frame rates issues. The only problem with the way Blizzard sets up how the land is divided, if a server crashes, those players are stuck untill it comes back online.

Soul Reaver

Alrighty, so I've been playing this game called Legacy of Kain: Soul Reaver for the Playstation 1. It's actually a really good game. I haven't played it in a loooooong time because it used to confuse the CRAP out of me. It's one of the action/puzzle games that if you don't have a walkthrough handy, you'll have NO idea what the heck you're supposed to be doing next. There are times that - even with a walkthrough - I still get confused and it takes me hours to get to the next step, and then once again I get confused. Most of the time it's actually my fault I get confused casue I just skim through the walkthrough and I skip stuff and...now I'm getting off track-anyway! Yeah, so Legacy of Kain! Good game, but the other thing that bugs me about it is because since the settign of the game is in the 'underworld' everything is so freaking DARK! NAd no, not theoretically or whatever its called, I mean literally. The only way i see where the heck im going half the time is by turning off all the lights in my room and closing the blinds so there is no glare on the TV screen, and even then I sometimes have trouble seeing where I'm going! xP Ok, enough ranting from this one...I'm done! xD

Virtual Geography

One thing I've come to notice in 2Moons is that every different region you enter has a different sort of geographical layout. When you make a new character, you have a choice to start in one of two areas, either Braiken Castle, or Loa Castle. As you've probably figured out, they're both castles, (no crap right?). Each castle has a completely different layout, but the basic framework of the city is the same, which...now that I think about it...is kinda disappointing. Well, whatever, enough about the cities, on to the more...important stuff. In many of the areas in 2Moons, I've noticed that most of the large hills or cliffs that you can't walk over are used to either mark the edges of the region, or they're used as obstacles that force you to explore the region more. Some of the areas are shown as having a tropical climate with palm trees, green grass, and beaches, and the monsters seem to add to that effect. Other areas are shown as having a winter climate with snow and ice covering the entire region.
I don't know, thats basically how I've seen the geography used: to create boundaries and obstacles, or to differentiate between seperate regions...so yeah...that's all from me!!

virtual yearning.

Have you ever felt an urge one day to play a video game that you haven't played in years? I have gotten that feeling once before, well actually more then once. I have recently gotten the urge to play a turn based game from watching my friend Alyssa play her game Final Fantasy Taticts. But the Game I choose was called saiyuki journey west. ( see two blogs ago.) I remember  a couple of years ago that I was feeling a yearning for an old game with some memorable characters in it. So I picked up my old game called Grandia. This time I got farther then I did before and I made it to the last boss but couldn't surpass him...( Fail) so I put it down. 
    My Theory behind this is connected to the body. You know when you get a strong craving for some type of food that you haven't eaten in years? well I believe that the brain is looking for some sort of sustenance in the form of  video games.. No I don't mean that when you get a cravings for some food that you should play a video game . you should go out and get the food that you want. But when you start remembering your old video games that is your brain trying to help you to remember the good time from your past. This theory I believe can only be applied to serious gamers however. Because serious games will have a vast collection of games to choose from and some of the games will be liked and other games that they don't like as much. Casual gamers who have less then twenty games to choose from probably wont get that feeling unless they become strongly attached to their games.  I have done nothing with this theory and I don't really plan on doing anything but I figured that I would let you guys know about it. This blog in my opinion (Twombly this is for you) is two fold because it talks about virtual worlds and memories. If I wanted to I could talk about warriors orochi 2 so I guess I can to make you happy. 
  Warriors Orochi 2 is a sequel to warriors Orochi. now I am not a big dynasty warriors fan but I do like the theme that its you against hundreds of thousands of enemies. In warriors Orochi the serpent king Orochi was freed from his dimensional prison and then he uses his demonic powers to fuse together two time periods. The feudal era of japan and some war torn area of china and have the strongest warriors of those times fight him. In the beginning Orochi kicks everyone's ass and then the game picks up. In warriors Orochi 2 the game takes place after his death and you ( as one of the 4 story lines.) are either trying to prevent his resurrection or if you choose to play as Orochi which would be the fifth story line. You will be taken back to the first one where you play as Orochi and conquer all the lands. Personally I don't like the Orochi line because from playing the first mission I knew that it would not end well. 
   Let me explain something about the Orochi series first before I list off the reasons why I don't think that it will end well. The first thing that you should know about is that you are given three characters to play as where in Dynasty warriors or Samurai warriors you only play as one character. Each character is divided up into one of three classes. Power, Technique and Speed. Obviously Power characters can dish out the pain as well as become tanks if you level them correctly. The technique characters are able to utilize the masou gage to its fullest while also having the quickest recharge time and speed classes are the fastest ones and they can also do a double jump to cover more ground quickly. Like most games if you lose as one team mate then you fail the level. It makes sense because it forces you to use the other characters. Any way the range of fighting styles is HUGE. I mean from 90 plus playable characters you best have a wide variety of fighting styles. You have your spear users and your staff welders and your archers, gunmen, fist fighters, umbrella users, fan fighters. walking cane fighters, people who use a deck of cards, scythe fighters and scythcle fighters, hammer fighters, Axe weilders, A girl who fights with two giant marbles. The list goes on and on. 
  Anyway the reason that I say I dont like the Orochi story line is because Orochi has a scythe which you would think would be good for crowd fighting but its not...I dont like short range fighters but I am not opposed to using one if I absoultly must. My favorite character is Zhao Yun because he is so cool. That and he can wipe out a screen full of enemies really quickly. 
Any Way this Blog has been a little random but you know what I dont really care. There are only three people that I know of who read our classes blogs so its not like I have to impress anyone. So more coming soon from your friend.
  GODZILLA

Saturday, November 15, 2008

Geography in virtual

OK  so I am going to talk about the landscape in a video game called "The Elder Scrolls: Morrowind". This world is a beautiful and emersive and very expansive. With a real similuated sky and the mountians are beautiful with an expansive canyons. It is very diverse land filled with monsters and humans. The names are vauge to me but if my memory is correct it is done according to the legends of the land. But I have not played the game in so long that I dont even know. :) I do remember that there was this one village that had mushroom houses. a back story to that would be that I was a thief in the game and a very very good one too. I had like two store houses at the time when I came across this village and well I decided to do a little "recon" of the area. I broke into a house while the owner was there and they were sleeping. By this point I was tired and needed a place to drop my loot off when I needed to...long story short I killed the owner of the house before he got to the door and the house is now mine. :) thats all there is to that story though. No more, no less. I must say however when I wasn't killing off random people for their houses and fighting against monsters I was traveling by foot exploring this huge land. I find that the similarities to the real world are so much alike that I would just sit and watch the sun rise on the land .
 Any way I will be back with more soon 
  GODZILLA

Wednesday, November 12, 2008

All hail the Land we....fall...through??

Whenever I play a game, I have to first test if the physics team got the character movement right. When someone mentions geographic land within a virtual world, I have to think back to how many (if any) times I either fell through the world or got stuck on a slight incline, or how bumpy the area is. Within the good ol' comparison (Because all of you can't get enough of it) of Second Life (SL) and World of Warcraft (WoW).
WoW in itself is a good game because it actually took it's time to brush it's teeth before it was slung out the into the real world. Therefore, the landscape is rich and smooth, very few world holes (area in which the avatar can fall through the world and die/float around forever. But when I say very few, I don't mean every now and then a character will instantly disappear on a nice golden brick road, it's when someone tries for an area that's not normally taken or shouldn't be used. I would personally know this from when I used to try to get to random places in order to have fun/ cure boredom/ show the blizzard team what's what!! But when it's broken down, the avatar is just tacked to the ground and walks around on an invisible trail and when they jump it just registers as move character box and sprite up a few and make it seem like they can jump.
Second Life on the other hand chooses to be goofy with the ability to detach the avatar from the ground and make the virtual sky it's home. The land for one is broken up into sims and sections that can easily make cracks and loopholes that people are just waiting to fall through. When creating something, the item can be placed within, in, or even under the land and if done right, can force the avatar under and through the whole ground to fall endlessly through. So, removing the creation variable from the equation, a normal virtual user would see that it's almost like the land of WoW, minus some weird areas. And yet, the biggest factor that is why I chose these two (yes, I choose my comparisons with care and thought...) is that the fact that at any time and point, the player may push the jump key and gone is land! Like stated above, WoW has characters tacked upon the land. Second Life, has the character as a free-moving object and can with enough force/determination/stupidity can fall straight through the ground.
All in all I think that games should check for anyway the player can break their barriers they set. Second Life nor WoW shouldn't place invisible walls, that's just lazy and tacky of a designer, but they should at least test to see if someone can fall through something and if so, how. It's not a bad thing, but it makes them seem more professional as well as gather respect from someone such as myself (who actually looks for ways to fall through and know a little about how they make the landscape).

Monday, November 10, 2008

Here comes Capt. Econ

When people think about economy, they would think Wall Street or the Stock Market. When I think Economy, I think trade and exchange rates, real world or virtual. Of course this is a shallow lead-in of what I'm talking about (no witty humor on Mondays sorry) is Virtual economies of many MMOs.
A lot are very similar in a sense so I'll stick to major markets of World of Warcraft (WoW) and Second Life. These two are different enough. Second Life conducts in shops and off-line trades, while WoW uses the auction house to trade between players in EBay style bidding. Although, both deal with a human player interacting with another human player for an item in exchange for game currency (or in some more illegal trades, real-life currency).
The only real difference between the two is that WoW's auction house trading is conducted within the virtual world and only the virtual world. While Second Life users can exchange through an Non-Player-Character(NPC) style shop which is created by another user to sell their mechanise within the game, quick and simple. The other way is by placing the item on "Xstreet" or more commonly known as SLExchange. With SLExchange, it's "offline" by not dealing within the game, but can just as quick and easy as the NPC shop method. SLExchange just mimics Amazon.com rather than EBay by not including bidding.
Another big difference is that in Second Life, when someone creates something, they "own" it and are able to copy and redistribute it as much as they wish within the game, to whoever. Therefore, When someone buys something from the shop, the item will not run out of stock because it contains endless copies within it, and same for SLExchange. WoW, on the otherhand, does not give ownership to anything the player "has". If a player finds a great item within the game and wants to sell it, they only have that one item and after it's sold, there are no more until another is found/bought. Which is why the EBay method is perfect for that economy, EBay in real life is used by human beings with (normally) only one item and bidding for it would make the price go higher and make the item worth more.
Out of both, I would think in a perfect society, the Second Life way of things would be so much better, but due to such a mess the economy is right now, the WoW style would somewhat mimic the economy and fall. At this time in the way of the market, I could only advise Second LIfe's gentle (and hippie) method.

Sunday, November 9, 2008

Mother Shahraz

Mother Shahraz is the first boss in the 25man raid instance, Black Temple, That drops tier 6 loot. This boss is normaly a simple tank and spank with a few fun twists. First, the boss does alot of shadow damange. To be able to even last more then a few seconds during this fight, players need max shadow resistance. Any less then max will result in players being killed very quickly. The reason for this is that the boss will use an ability every few seconds that will randomly select a few people and teleport them to a random location in the room all on top of each other. The players will then take massive shadow damage based on their location to the other teleporties. The resistance allows for players to live through this. On thursday last week, our guild killed him with zero resistance. We lived due to pure luck. This resulted in one of the most intense and funny boss fights. People would randomly die or simply "fall over". We killed him by standing under her "skirt" in a giant pile so the chances were hight that a person would not be teleported into the group. We could have all instantly died, but luck dident go that way and we won. Best boss fight ever.

Game Review: Gears of War 2

Gears of War is a tatical third person shooter based in a world being overrun by the Locust Horde. Gears of War 2 is the sequal to the award winning first game. The game still uses the same design elements as the first, putting use of cover first over run and gun. The games single player mode has a great story line and goes much more indepth then the first game when it comes to back story. The story is the reverse of the first game, attacking the enemy rather then fighting for their lives on the surface of the world Serra. The game has a multiplayer mode with many options consisting of, Co-op, deathmatches, and objective games. The game also has a mode where the player fights wave after wave of locust in a fight for survival. In all, I would give the game a rateing of 9/10 for great gameplay and amazing visuals. Highly recomended if you can take the gore.

Devil May Cry

Alright, so, Devil May Cry 3 is probably one of my favorite games for the PS2. I'm pretty sure most of know what it is so I'm not gunna take the effore to explain it. I borrowed the special edition in which you get to play as Virgil, Dante's twin brother. If you complete the game by meeting special qualifications you can unlock different outfits for both characters, which is fricken amazing!! There's one outfit that allows you to stay in the character's devil form for and unlimited ammount of time, which, once again, is fricken amazing!! xD Out of the two characters, I'd still have to say that Dante is my favorite to control. He has more weapons to choose from and more combination attacks. So yeah...there's my ramble for this blog.

Wednesday, November 5, 2008

Take a chance, roll the dice!

So much within a virtual world and my stupidity chooses this...
Within most virtual worlds, the player must obtain any and everything they get through hard work or luck(unless you are a Chinese gold farmer or have an elite friend, then you get booted up to everything with the status of a noob still.) But this is aside from all the stupid loopholes that would give a noob a helping hand past everything and still be stupid( like I explained last sentence). But when a player grinds out enough rat skulls or whatever stupid errand they go on, normally a good item, or something that can give enough money to make ends meet.
Enough with beating a bush, when the player works their butt off, and is given an item that they could have used when they started off is now worthless when obtained. Why, you ask? Simple, most likely the Random number generator(RNG) gods were kind(/asses?) and gave the player a weapon that shames whatever would have been the goal, making the quest useless other than some cash for the "good" item. This is only an example of how random events can ruin a game, and such a minor way. What if the quest was a mid level quest that gave items anyone would go for, then (only one example:WoW) an epic weapon drops off of the 3rd to last up to last guy, and after the player stopped spazzing out about what they got, equipped it and ravaged the last few guys, got the item and lived happily ever after. That weapon would last a very long time and make quests that reward with other weapons pointless, and make everything in the area fall like a fat kid with his shoes tied together. Even since I used World of Warcraft for an example, that does not mean other MMOs don't do it.
In fact, some games survive off of the RNG system, most common RPGs. Fire emblem( for those who know it) is just an interactive RNG with pretty pictures( for lack of a better similar/metaphor). Everything is determined by an unseen code picking a number at random and if the right one is picked, it's pretty much the lottery.
So, Given it's in almost every game and seems to make some games, is the RNG system really good for the games it's in? Are random godly weapons awesome to get at no specific time(of course!), if it were to "ruin" the experience of playing the game when it turns into click and kill? Some games (Fire emblem, Final Fantasy tactics) are based solely on the RNG and therefore make a good game (when the generator stops using the player's men for chew toys). I, personally, would think it should be removed from some games for how stupid lucky people can get (and that I'm as lucky as a Black cat living under a ladder with shattered mirriors everywhere) and that some things shuldn't be controlled by Random elements.

Saiyuki Journey West.

Greetings and salutations. 
   It is me Godzilla again. This time we visit the 90's again but this time we are going to India. well actually we are going from china to India...Or japan to India. I haven't played the game in years so I don't remember the plot to well....I just know that It is a turn based game that plays out like final fantasy tactics. The story revolves around a young priest named Sanzo. The cool thing about this game is that at the beginning you can choose to be either a guy or a girl. that doesn't affect the name of the character at all though. but I digress again. 
  So your a priest who receives a visions from lady Kannon who presents you with the Mercy Staff and tells you that the world is in trouble and you need to go to India to help the gods resolve the problem. so you start off on your adventure with two body guards and right after you leave the temple your party is attacked and the body guards are killed. Luckily for Sanzo their is  a giant rock that calls out to the player. The rock tells you that if you can remove the sealing scroll from the rock that he will save you from the enemies. After  the battle ensues and you get to the rock and remove the seal you unleash Son Goku and he proceeds to eliminate the enemies. then he turns on you but Lady Kannon appears and places a head band on Gokus head ( Sort of like in Inuyasha with the prayer beads.) the only difference is that when Sanzo says the trigger word it causes Goku to get a terrible headache that is sure to stop his actions due to the pain that it causes.  Lady Kannon forces Goku to travel with Sanzo to india as a body guard. He does it grudingly. Along the way you encounter allies that like goku end up traveling with Sanzo on the journey. 
    Another special trait that Goku has is that he is what the game calls a Were. A were is a demon that has a human form and they can turn into there demon form at will and unleash terrible powers.  Goku can turn in to a giant monkey and then the other members go as follows. you get a Boar, a giant merman, a dragon and many others. these are the weres. The humans that can become the were I dont remember there names.  I have yet to beat the game because I keep getting distracted and then I come back to it when I feel an urge to play a game that brings up good memories... That is another Blog entirely......
NEXT TIME THAT BLOG IS GOING TO COVER THAT ISSUE
 Godzilla